


I've always thought setting up animations was a bit disjointed in 3ds Max so I'm glad they've addressed it. It enables you to sequence multiple camera shots while providing the functionality to adjust their timing and how they flow.ģds Max provides new features that integrate into your production workflow I imagine it'll be different for everyone but my next favourite feature that has been introduced is the Camera Sequencer. I really like the way they've set the workflow up and I'm looking forward to using it in the production environment. It's a very powerful solution, especially as it can all be done inside their bespoke node-based interface.Įven better, these tools can then be packaged and shared with others – either in the same studio or all around the world. They claim this is "a completely unique method for customisation and tool creation within 3ds Max." It's a node-based scripting environment that allows artists in all industries to create custom scripted tools, all without having to write a single line of code.Įvery studio has unique challenges and requirements and this tool enables studios to develop their own bespoke solutions to common tasks. The most exciting feature to note is the all new Max Creation Graph (MCG).
